One of my main girls asked me why I'm so into writing these interactive romances, especially after I've been rejected. She said I basically had to write 12 short stories, braid them all, and sell them as one. I nodded. Yup. I dunno why I like them. Plotting them is a blast, and writing them is easy because there's not nearly as much organic discovery. I've banged out all of them in a month (of actual writing time), edited in a few weeks, beta read them favorably.
Since I'm having so much fun, I'll keep trotting this Old Gray Mare until she keels over. I've got an editor, a cover artist, and a formatter. I'll sink a little $ into this trio, and see what self publishing to Kindle and Nook is like. If it's Not Good, I foresee a large plot bunny family for the free reads on my website!
But there are some days I'm thinking I'm obsessed by these stories. I'm investing my own author mad-money back into something the professionals have told me isn't right for the industry, and I'm neglecting other projects for which I have confirmed readers. Am I lost in the woods or just following a harmless folly?
Showing posts with label self publishing. Show all posts
Showing posts with label self publishing. Show all posts
4.21.2011
2.01.2011
Come Again Soon!
Congratulations to Tatiana Caldwwll. Contact me with your choice of my backlist titles and I'll be happy to email you a free story!
Now that my blog has a core of posts, I'm going to be posting once a week. Thanks for following my countdown to summer '11 when Take Control is born.
Now that my blog has a core of posts, I'm going to be posting once a week. Thanks for following my countdown to summer '11 when Take Control is born.
1.31.2011
Birth
For anyone who's visited me in January, gracias. Hopefully this collection of posts will make a few readers aware of my interactive romance series coming summer 2011. Creating over a dozen posts was a challenge. That was my goal and mark of commitment: I declare Take Control a "real" blog. Now I have, umm, 5 months left. I'll endeavor to find things both entertaining, educational, and writerly.
As anyone who caught my tweets noted, all posters in January are registered in a contest to win a title of choice from my backlist. Tomorrow comes the winner, so check out some of the older posts and chat me up! Here's to making dreams come true.
As anyone who caught my tweets noted, all posters in January are registered in a contest to win a title of choice from my backlist. Tomorrow comes the winner, so check out some of the older posts and chat me up! Here's to making dreams come true.
1.15.2011
Rejection
Here I am writing. I've always been writing. I have my first travel book (Age 5, bound with yarn), my first diary (Age 7), my first play (Age 8, a scifi and yes my friends performed it), my first romance (age 10, a castle-hopping paranormal), and my first poem (Age 12, about a unicorn. It's horrible). Eventually I got around to submitting an erotic romance (Age 37, a fantasy), and I think yes, this writing thing is here to stay. I am so into this!
So there's this new romance epublisher on the market, and lo, on their list of genres they have listed interactive fiction. I have already learned romance writer's lesson #22: Do Not Write For Submission Calls Because It Leaves You With Weird Homeless Books When They Are Rejected While Delaying Books You Should Be Writing. I knew this lesson, but lo, I flailed into the write-on-demand waters anyway, and last year I wrote my first interactive romance.
It was rejected. Twice. So I wrote another one. It was rejected, too. So I'm writing a third. Am I insane? No. I'm just a romance writer, an unsquashable romantic to my bones. The reasons it was rejected were interesting to me. And, self-servingly, I reject the reasons my books were rejected!
1. Unhappy endings. Yes, the world of romance typically follows the Happy Ending rule. But this is a CYOA! How can you have an all-happy interactive story? It's, like, lame. Where's the risk in it? My compromise is I will put a warning on my blurbs that readers are in for possible death-of-a-main-character. But it will be their fault, not mine. (evil laugh!)
2. The storyline deviated from the first chapter. The editor who generously wrote me a fairly long response wanted the first premise I introduced to be present in all endings. I'll ask responders: do you want to read the same relationship being hashed out 12 times?
3. The main character wasn't consistent. THIS is something I'm struggling with. Of course I want my heroine to be motivated, with a clear personality that generates believable reactions. I feel that when I offer branching choices, I do motivate each one of them. The heroine MUST have a plausible reason for considering each option. But if my choices are all sweetness and light, the adventure is less robust. And who hasn't been tempted by the dark side in our life? It's fun to play the evil character in video games.
What this leads to in a potential romance, however, is a bad girl who sometimes acts unheroically while at other times is quite noble. I'd never have one of my fantasy novel heroines be both a smuggler and an idealistic academic. I'd never have her both instigate a food fight and run for help. But if I limit the choices to run left for help and run right for help, I don't get to play with as many possibilities. This is something I'm concerned about, that I'm sacrificing the character for the adventure. Three books in, I'm sticking with my guns. As long as I motivate each of the choices, I'm letting the reader decide whether to be bad or good.
So there's this new romance epublisher on the market, and lo, on their list of genres they have listed interactive fiction. I have already learned romance writer's lesson #22: Do Not Write For Submission Calls Because It Leaves You With Weird Homeless Books When They Are Rejected While Delaying Books You Should Be Writing. I knew this lesson, but lo, I flailed into the write-on-demand waters anyway, and last year I wrote my first interactive romance.
It was rejected. Twice. So I wrote another one. It was rejected, too. So I'm writing a third. Am I insane? No. I'm just a romance writer, an unsquashable romantic to my bones. The reasons it was rejected were interesting to me. And, self-servingly, I reject the reasons my books were rejected!
1. Unhappy endings. Yes, the world of romance typically follows the Happy Ending rule. But this is a CYOA! How can you have an all-happy interactive story? It's, like, lame. Where's the risk in it? My compromise is I will put a warning on my blurbs that readers are in for possible death-of-a-main-character. But it will be their fault, not mine. (evil laugh!)
2. The storyline deviated from the first chapter. The editor who generously wrote me a fairly long response wanted the first premise I introduced to be present in all endings. I'll ask responders: do you want to read the same relationship being hashed out 12 times?
3. The main character wasn't consistent. THIS is something I'm struggling with. Of course I want my heroine to be motivated, with a clear personality that generates believable reactions. I feel that when I offer branching choices, I do motivate each one of them. The heroine MUST have a plausible reason for considering each option. But if my choices are all sweetness and light, the adventure is less robust. And who hasn't been tempted by the dark side in our life? It's fun to play the evil character in video games.
What this leads to in a potential romance, however, is a bad girl who sometimes acts unheroically while at other times is quite noble. I'd never have one of my fantasy novel heroines be both a smuggler and an idealistic academic. I'd never have her both instigate a food fight and run for help. But if I limit the choices to run left for help and run right for help, I don't get to play with as many possibilities. This is something I'm concerned about, that I'm sacrificing the character for the adventure. Three books in, I'm sticking with my guns. As long as I motivate each of the choices, I'm letting the reader decide whether to be bad or good.
Subscribe to:
Posts (Atom)